This focus on single-player and a relatively slow pace, for an RTS, are probably the only reasons Company of Heroes could even work as a mobile game on the iPad. ![]() ![]() An emphasis on using terrain and buildings for cover also helped to set Company of Heroes apart from other games in the genre. By focusing on a relatively small squad of soldiers in World War II, Company of Heroes created a single-player-friendly RTS that didn’t necessarily require the incredibly high skill level that was necessitated in games like StarCraft. At that time, most RTS games were chasing the competitive multiplayer-focused model pioneered by StarCraft and its expansion Brood War. The game also shifted the conversation about what an RTS could be. ![]() When it was released in 2006, Relic Entertainment’s Company of Heroes was met with critical acclaim, winning several Game of the Year awards.
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